So much cutting
In the scramble to finish in the last 24 hours I had to cut so much that I hope I can put back in to a non-submission build in the next week. I have a custom 4e inspired system that powers my main project but to dance around some bugs I basically gutted it. No Slots, no Powers, no even complicated progression. The parade of little bugs was such that I just had to skip around that in the code.
Another feature that got skipped was item interactions. In the old games a significant feature was throwing items. Sometimes it got a bit repetitive with endlessly throwing/picking up rocks to batter enemies, but I wanted to add a bit more complexity so that items didn't just interact based on weight. For the usual roguelike potion identification game I wanted a variety of potions you could test by chucking at enemies. Unfortunately, complicated potions aren't in the build either.
The aim of 7drl is build a completed mini game but this is definitely more in the nature of a janky prototype. I love the idea so I hope to keep coming back to the project to iron out bugs and properly implement these features.
Get Seeking Legends
Seeking Legends
7drl21 game inspired by the 1993 classic Dungeon Hack but more properly roguelike
Status | Prototype |
Author | Pixel Phantasm |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, First-Person, Roguelike |
More posts
- Down to the wireMar 14, 2021
- Almost doneMar 14, 2021
- Day ??Mar 12, 2021
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