Sorcerous Depths
A downloadable game for Windows
My in-progress 7drl entry for 22. This year I'm trying to go pretty traditional as a roguelike, but with a couple features:
- I'm using my own vaguely D20 system that takes heavy inspiration from 4e
- You have entire party who follows you outside of combat but with individual movement in combat
- Gameplay is somewhat similar to the old SSI Dark Sun game
- Try to make everything as snappy as a traditional roguelike even though you are controlling multiple characters
I think the only factors I lack for a full traditional roguelike is that its arguable whether its modal (there is no separate battle environment, but the controls change) and how much complexity there is to the interactions currently as I haven't completed the various terrain effects.
My starting resource is my generic rpg framework I've been building over previous game jams and while working on a full game. This is a mountain of code so I'm focused on the implementation of the specific party based gameplay rather than generics nuts and bolts of a roguelike. For art I'm using a smattering of random art pulled from an old Unity gamedev Humble Bundle.
I have the build uploaded I finished before the limit, but just after I discovered some pretty hefty bugs so I'd recommend actually playing at least the one that's an hour late. There is also a current version build which has expanded features and lots more bug fixes.
Current Build limitations:
- Limited audio
- Ability FX has bugs and doesn't always show
- Sporadically enemies move to the same tile but should resolve the next turn
- Input rebinding is disabled due to bugs
- Large menus like the main have issues on ultra-widescreens (in fullscreen)
Status | In development |
Platforms | Windows |
Author | Pixel Phantasm |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, Retro, Roguelike, Strategy RPG, Tactical RPG |
Development log
- Version 0.29 with in-game manualApr 07, 2022
- Version 0.25 updated.Mar 23, 2022
- Days in progressMar 11, 2022
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